top of page
Search
erleneguers771h8y

Make Your RPG Ideas Come to Life with RPG Maker MZ - Download and Enjoy



How to Download RPG Maker MZ




If you have ever dreamed of making your own role-playing game, you might have heard of RPG Maker, a series of software that lets anyone create their own RPGs without any programming knowledge. RPG Maker MZ is the latest and most powerful version of the series, released in August 2020. It offers new features and enhancements that make it easier and more fun to create your own games. In this article, we will show you how to download RPG Maker MZ, how to install it, how to use it, and how to publish your games with it.




download rpg maker mz



What You Need to Download RPG Maker MZ




Before you download RPG Maker MZ, you need to make sure that your computer meets the minimum system requirements for running the software. According to the official website, these are:



  • Operating System: Microsoft Windows 8.1/10 (64bit) or Mac OS X 10.13 or better



  • CPU: Intel Core i3-4340 or better



  • RAM: 8 GB or more



  • Video Card: Compatible OpenGL / VRAM 1GB or better



  • Free Disk Space: 4 GB or more



You also need to check the price and availability of RPG Maker MZ. The software costs $79.99 USD on Steam, but you can also buy it from other online stores like Humble Bundle or Komodo Plaza. Sometimes, there are discounts or sales that can lower the price, so keep an eye out for those. You can also download a free trial version from the official website that lets you use the software for 20 days with some limitations.


How to Install RPG Maker MZ




Once you have bought or downloaded RPG Maker MZ, you need to install it on your computer. The installation process is simple and straightforward, but it may vary slightly depending on where you got the software from. Here are the general steps:



  • Run the setup file that you downloaded or open Steam and go to your library.



  • Follow the instructions on the screen and choose a destination folder for the software.



  • Wait for the installation to finish and click Finish or Close.



  • If you bought the software from Steam, you may need to activate it with a product key that you can find in your Steam account.



How to Launch RPG Maker MZ




To launch RPG Maker MZ, you can either double-click on the desktop shortcut that was created during the installation, or open Steam and click on Play in your library. You will see a splash screen with the logo of RPG Maker MZ, followed by a main menu that looks like this:


<img src="(^10^)" alt="RPG Maker How to Use RPG Maker MZ




Now that you have installed and launched RPG Maker MZ, you are ready to start making your own RPG. RPG Maker MZ has a user-friendly interface that allows you to access all the features and tools you need to create your game. In this section, we will give you a brief overview of the main features and tools of RPG Maker MZ, and how to use them.


Map Editor




The map editor is where you can create and edit the maps for your game. Maps are the environments where your game takes place, such as towns, dungeons, forests, etc. You can use the tiles that are included in the software, or import your own custom tiles, to paint your maps with different terrains, buildings, objects, and more. You can also use the layer function to control which tiles are on top of which, and rearrange the maps in the map tree to organize your project.


How to download RPG Maker MZ for free


RPG Maker MZ download full version


RPG Maker MZ free trial download


RPG Maker MZ download crack


RPG Maker MZ download size


RPG Maker MZ download mac


RPG Maker MZ download steam


RPG Maker MZ download assets


RPG Maker MZ download plugins


RPG Maker MZ download tutorial


RPG Maker MZ download windows 10


RPG Maker MZ download español


RPG Maker MZ download english


RPG Maker MZ download update


RPG Maker MZ download key


RPG Maker MZ download demo


RPG Maker MZ download coupon


RPG Maker MZ download review


RPG Maker MZ download reddit


RPG Maker MZ download youtube


RPG Maker MZ download online


RPG Maker MZ download android


RPG Maker MZ download ios


RPG Maker MZ download linux


RPG Maker MZ download apk


RPG Maker MZ download games


RPG Maker MZ download projects


RPG Maker MZ download samples


RPG Maker MZ download music


RPG Maker MZ download sounds


RPG Maker MZ download sprites


RPG Maker MZ download characters


RPG Maker MZ download tilesets


RPG Maker MZ download backgrounds


RPG Maker MZ download animations


RPG Maker MZ download generator parts


RPG Maker MZ download scripts


RPG Maker MZ download database editor


RPG Maker MZ download map editor


RPG Maker MZ download event editor


RPG Maker MZ download scene editor


RPG Maker MZ download system settings


RPG Maker MZ download options menu


RPG Maker MZ download debug mode


RPG Maker MZ download performance test


RPG Maker MZ download tips and tricks


RPG Maker MZ download best practices


RPG Maker MZ download comparison with MV


RPG Maker MZ download new features and enhancements


To access the map editor, click on the Map button on the toolbar, or press F5. You will see a window like this:



On the left side, you can see the map tree, where you can add, delete, rename, and move your maps. You can also change the properties of each map, such as its name, size, tileset, background music, etc. On the right side, you can see the tile palette, where you can select the tiles you want to use for your map. You can also switch between different layers and modes using the buttons above the tile palette. On the bottom side, you can see the status bar, where you can zoom in and out of your map, and see information about your cursor position and selected tile. On the center, you can see the map view, where you can draw your map using your mouse or keyboard.


To create a new map, right-click on an existing map or folder in the map tree and select New Map. A window will pop up where you can enter the name and size of your new map, and choose a tileset for it. A tileset is a collection of tiles that share a common theme or style. RPG Maker MZ comes with several tilesets for different genres and settings, such as fantasy, sci-fi, modern, etc. You can also create or import your own tilesets using the Resource Manager.


To edit an existing map, double-click on it in the map tree or select it and press Enter. You can then use your mouse or keyboard to paint your map with tiles from the tile palette. You can also use the right-click menu or keyboard shortcuts to perform actions such as copy, paste, fill, erase, etc. You can switch between different layers using the buttons above the tile palette or pressing Q and W. The layers are:



  • Automatic: The software will automatically choose which layer to draw on based on the selected tile.



  • Lower: The bottom layer of the map that contains tiles such as ground, water, walls, etc.



  • Upper: The middle layer of the map that contains tiles such as roofs, trees, furniture, etc.



  • Star: The top layer of the map that contains tiles such as windows, signs, lights, etc.



You can also use the mode buttons to switch between different modes for drawing your map. The modes are:



  • Draw: The default mode where you can draw tiles normally.



  • Rectangle: You can draw a rectangle of tiles by dragging your mouse.



  • Ellipse: You can draw an ellipse of tiles by dragging your mouse.



  • Flood Fill: You can fill an area of tiles with a single tile by clicking on it.



  • Select: You can select an area of tiles by dragging your mouse.



  • Shadow Pen: You can add or remove shadows from tiles by clicking on them.



Character Generator




The character generator is where you can create and customize characters for your game. Characters are the people or creatures that appear in your game, such as heroes, villains, NPCs (non-player characters), monsters, etc. You can use the parts that are included in the software, or import your own custom parts, to combine different hairs, eyes, clothes, accessories, and more. You can also recolor them to match your vision.


To access the character generator, click on the Character button on the toolbar, or press F6. You will see a window like this:



On the left side, you can see the character preview, where you can see how your character looks like. You can also change the pose and expression of your character using the buttons below the preview. On the right side, you can see the part selection, where you can choose the parts you want to use for your character. You can also change the color of each part using the color palette below the part selection. On the bottom side, you can see the status bar, where you can zoom in and out of your character, and see information about your character size and file name.


To create a new character, click on the New button on the toolbar, or press Ctrl+N. A window will pop up where you can enter the name and gender of your new character. You can also choose a template for your character from the list of presets. A template is a pre-made character that you can use as a base for your own character. RPG Maker MZ comes with several templates for different genres and settings, such as fantasy, sci-fi, modern, etc. You can also create or import your own templates using the Resource Manager.


To edit an existing character, click on the Load button on the toolbar, or press Ctrl+O. A window will pop up where you can browse and select a character file that you want to edit. You can then use the part selection and color palette to change the parts and colors of your character. You can also use the right-click menu or keyboard shortcuts to perform actions such as copy, paste, undo, redo, etc.


To save your character, click on the Save button on the toolbar, or press Ctrl+S. A window will pop up where you can choose a destination folder and file name for your character. You can also choose the format and size of your character file. The formats are:



  • PNG: A common image format that supports transparency and lossless compression.



  • SF: A special format that is compatible with RPG Maker MZ and allows you to edit your character later.



The sizes are:



  • Face: A small size that is used for displaying your character's face in messages and menus.



  • Character: A medium size that is used for displaying your character's body in maps and battles.



  • SV Battler: A large size that is used for displaying your character's body in side-view battles.



Database




The database is where you can manage the data and settings of your game. Data are the information and parameters that define your game, such as characters, items, skills, enemies, etc. Settings are the options and preferences that affect how your game works, such as system, terms, types, etc. You can use the tabs that are included in the software, or add your own custom tabs using plugins, to edit and organize your data and settings.


To access the database, click on the Database button on the toolbar, or press F9. You will see a window like this:



On the left side, you can see the tab list, where you can select which tab you want to edit. The tabs are:



  • Actors: The playable characters in your game.



  • Classes: The roles and professions of your actors.



  • Skills: The abilities and actions that your actors can use in battles.



  • Items: The consumable objects that your actors can use in battles or menus.



  • Weapons: The equipment that your actors can use to increase their attack power.



  • Armors: The equipment that your actors can use to increase their defense power.



  • Enemies: The opponents that your actors face in battles.



  • Troops: The groups of enemies that appear in battles.



  • States: The positive or negative conditions that affect your actors or enemies in battles.



  • Animations: The visual effects that play when skills or items are used in battles.



  • Tilesets: The collections of tiles that are used for creating maps.



  • Common Events: The reusable events that can be triggered by various conditions in your game.



  • System: The general settings of your game, such as title, currency, window color, etc.



  • Terms: The vocabulary and messages of your game, such as names, commands, texts, etc.



  • Types: The categories and elements of your game, such as skill types, weapon types, elements, etc.



On the right side, you can see the data list, where you can add, delete, rename, and move your data. You can also change the properties of each data, such as its name, icon, description, parameters, effects, etc. On the bottom side, you can see the preview window, where you can see how your data looks like in the game. You can also test your data using the buttons below the preview window.


To create a new data, right-click on an existing data or folder in the data list and select New. A window will pop up where you can enter the name and other properties of your new data. You can also choose a template for your data from the list of presets. A template is a pre-made data that you can use as a base for your own data. RPG Maker MZ comes with several templates for different genres and settings, such as fantasy, sci-fi, modern, etc. You can also create or import your own templates using the Resource Manager.


To edit an existing data, double-click on it in the data list or select it and press Enter. You can then use the property fields to change the properties of your data. You can also use the right-click menu or keyboard shortcuts to perform actions such as copy, paste, undo, redo, etc.


To save your data, click on the Apply button on the toolbar, or press Ctrl+Enter. Your data will be saved and updated in your project. You can also click on the OK button to save your data and close the database window.


Event Editor




The event editor is where you can create and edit events for your game. Events are the interactive elements of your game that trigger actions or reactions based on certain conditions or commands. For example, events can be used to create dialogues, quests, puzzles, cutscenes, battles, etc. You can use the commands that are included in the software, or add your own custom commands using plugins, to control the flow and logic of your events.


To access the event editor, double-click on an empty tile on your map or right-click on an existing event and select Edit Event. You will see a window like this:



On the left side, you can see the event list, where you can add, delete, rename, and move your events. You can also change the properties of each event, such as its name, graphic, position, trigger, etc. On the right side, you can see the command list, where you can add, delete, and move your commands. You can also change the parameters of each command, such as its name, value, condition, etc. On the bottom side, you can see the help window, where you can see the description and usage of each command.


To create a new event, right-click on an empty tile on your map and select New Event. A window will pop up where you can enter the name and other properties of your new event. You can also choose a graphic for your event from the list of presets or import your own graphic using the Resource Manager. A graphic is the image that represents your event on the map. RPG Maker MZ comes with several graphics for different genres and settings, such as characters, objects, animals, etc. You can also create or import your own graphics using the Resource Manager.


To edit an existing event, double-click on it on your map or select it and press Enter. You can then use the property fields to change the properties of your event. You can also use the right-click menu or keyboard shortcuts to perform actions such as copy, paste, undo, redo, etc.


To add a command to your event, right-click on an empty space in the command list and select Insert. A window will pop up where you can choose a command from the list of categories. The categories are:



  • Message: The commands that are used to display text, choices, pictures, etc.



  • Flow Control: The commands that are used to control the flow and logic of your event, such as conditions, loops, branches, etc.



  • Party: The commands that are used to manage your party members, such as change actor, change class, change equipment, etc.



  • Actor: The commands that are used to manage your actors' status and parameters, such as change level, change skill, change state, etc.



  • Movement: The commands that are used to control the movement and appearance of your events and characters, such as move route, show animation, set movement speed, etc.



  • Character: The commands that are used to manage your characters' attributes and actions, such as change name, change nickname, change face image, etc.



  • Picture: The commands that are used to display and manipulate pictures on the screen, such as show picture, move picture, rotate picture, etc.



  • Audio/Video: The commands that are used to play and control audio and video files in your game, such as play BGM (background music), play SE (sound effect), play movie (video), etc.



  • Scene Control: The commands that are used to switch between different scenes in your game, such as transfer player (change map), battle processing (start battle), shop processing (open shop), etc.



  • System Settings: The commands that are used to change the system settings of your game, such as change gold, change items, change switches, etc.



  • Advanced: The commands that are added by plugins or scripts that provide more functionality and customization for your game.



To edit a command in your event, double-click on it in the command list or select it and press Enter. You can then use the parameter fields to change the parameters of your command. You can also use the right-click menu or keyboard shortcuts to perform actions such as copy, paste, undo, redo, etc.


To save your event, click on the OK button on the toolbar, or press Ctrl+Enter. Your event will be saved and updated on your map. You can also click on the Apply button to save your event without closing the event editor window.


Plugin Manager




The plugin manager is where you can add and manage plugins for your game. Plugins are additional files that extend the functionality and customization of RPG Maker MZ. They can add new features, modify existing features, fix bugs, improve performance, and more. You can use the plugins that are included in the software, or download or create your own plugins using JavaScript.


To access the plugin manager, click on the Plugin button on the toolbar, or press F10. You will see a window like this:



On the left side, you can see the plugin list, where you can add, delete, enable, and disable your plugins. You can also change the order of your plugins by dragging and dropping them. On the right side, you can see the plugin parameters, where you can change the settings and options of your plugins. You can also see the help file of each plugin, where you can find the description and usage of the plugin.


To add a new plugin to your game, click on the Add button on the toolbar, or press Ctrl+N. A window will pop up where you can browse and select a plugin file that you want to add. A plugin file is a JavaScript file that contains the code and data of the plugin. RPG Maker MZ comes with several plugins that are made by the developers or the community, such as Core Engine, Battle Engine Core, Message Core, etc. You can also download or create your own plugins using JavaScript.


To edit an existing plugin in your game, double-click on it in the plugin list or select it and press Enter. You can then use the parameter fields to change the settings and options of your plugin. You can also use the right-click menu or keyboard shortcuts to perform actions such as copy, paste, undo, redo, etc.


To save your plugins, click on the OK button on the toolbar, or press Ctrl+Enter. Your plugins will be saved and updated in your project. You can also click on the Apply button to save your plugins without closing the plugin manager window.


Playtest and Debug




The playtest and debug functions are where you can test and debug your game before publishing it. Testing and debugging are important steps in game development that allow you to check for errors, bugs, glitches, and other issues that may affect the quality and performance of your game. You can use the tools that are included in the software, or add your own tools using plugins, to play and analyze your game.


To playtest your game, click on the Playtest button on the toolbar, or press F12. Your game will start in a separate window where you can play it as a normal player would. You can also use some keyboard shortcuts to perform some actions while playtesting, such as:



  • F1: Open the options menu where you can change some settings of your game.



  • F2: Reload your game from the last save point.



  • F3: Reset your game from the beginning.



  • F4: Toggle between windowed and full-screen mode.



  • F5: Toggle between normal and double size mode.



  • F6: Toggle between normal and retro pixel mode.



  • F8: Open the developer tools where you can access some features such as console, sources, network, etc.



  • F9: Open the debug menu where you can change some variables of your game.



To debug your game, you can use the developer tools and the debug menu that are available while playtesting. The developer tools are a set of features that allow you to inspect and modify the code and data of your game. You can access them by pressing F8 or clicking on the Developer Tools button on the toolbar. The developer tools look like this:



The developer tools have several tabs that provide different functions, such as:



  • Console: A panel where you can see messages and errors from your game or enter commands to execute them.



  • Sources: A panel where you can see and edit the source files of your game or plugins.



  • Network: A panel where you can see and analyze the network requests and responses of your game.



  • Performance: A panel where you can see and measure the performance and resource usage of your game.



  • Memory: A panel where you can see and manage the memory allocation and garbage collection of your game.



  • Application: A panel where you can see and edit the application data and settings of your game.



  • Security: A panel where you can see and manage the security and privacy of your game.



  • Lighthouse: A panel where you can run audits and generate reports on the quality and performance of your game.



The debug menu is a special menu that allows you to change some variables of your game, such as switches, variables, self switches, etc. You can access it by pressing F9 or clicking on the Debug Menu button on the toolbar. The debug menu looks like this:



The debug menu has several tabs that provide different functions, such as:



  • Switches: A tab where you can see and change the values of the switches in your game. Switches are boolean variables that can be either ON or OFF, and are used to control the flow and logic of your events.



  • Variables: A tab where you can see and change the values of the variables in your game. Variables are numeric variables that can store any number, and are used to store and manipulate data in your events.



  • Self Switches: A tab where you can see and change the values of the self switches in your game. Self switches are boolean variables that are specific to each event, and are used to control the state and behavior of your events.



  • Gold: A tab where you can see and change the amount of gold in your game. Gold is the currency that your party uses to buy items and services in your game.



  • Items: A tab where you can see and change the inventory of items in your game. Items are consumable objects that your party can use in battles or menus.



  • Weapons: A tab where you can see and change the inventory of weapons in your game. Weapons are equipment that your party can use to increase their attack power.



  • Armors: A tab where you can see and change the inventory of armors in your game. Armors are equipment that your party can use to increase their defense power.



  • Party: A tab where you can see and change the members of your party in your game. Party members are the playable characters that join your adventure in your game.



  • Actors: A tab where you can see and change the status and parameters of your actors in your game. Actors are the characters that appear in your game, such as heroes, villains, NPCs, etc.



To save your changes, click on the OK button on the toolbar, or press Ctrl+Enter. Your changes will be saved and updated in your game. You can also click on the Apply button to save your changes without closing the debug menu window.


How to Publish Your Game with RPG Maker MZ




After you have finished testing and debugging your game, you may want to publish it and share it with other people. Publishing your game means exporting it to a format that can be played on different platforms, such as Windows, Mac, Android, iOS, etc. You can also distribute it online or offline, depending on how you want to reach your audience. RPG Maker MZ provides several options for publishing and distributing your game.


To publish your game, click on the File menu on the toolbar, and select Deployment. You will see a window like this:



On this window, you can choose which platform you want to export your game to, and which files you want to include or exclude from your game package. The platforms are:



  • Windows: This option will export your game as an executable file (.exe) that can be played on Windows computers.



  • Mac OS X: This option will export your game as an application file (.app) that can be played on Mac computers.



  • Web Browser: This option will export your game as a web page file (.html) that can be played on any web browser.



  • Android/iOS: This option will export your game as an APK file (.apk) or an IPA file (.ipa) that can be played on Android or iOS devices. You will need to use a third-party tool such as Cordova or PhoneGap to create these files.



On this window, you can also choose which files you want to include or exclude from your game package. The files are:



  • Audio: The audio files that are used for the background music, sound effects, voice acting, etc. of your game.



  • Images: The image files that are used for the graphics, sprites, pictures, icons, etc. of your game.



  • Data: The data files that are used for the maps, events, database, plugins, etc. of your game.



  • JS: The JavaScript files that are used for the code and logic of your game.



  • Fonts: The font files that are used for the text and messages of your game.



  • Icon: The icon file that is used for the logo and shortcut of your game.



You can check or uncheck the boxes next to each file type to include or exclude them from your game package. You can also click on the Exclude Unused Files button to automatically remove any files that are not used in your game. This can help reduce the size and loading time of your game.


After you have chosen your platform and files, click on the OK button to start the deployment process. A window will pop up where you can choose a destination folder for your game package. You can also enter a project name and version for your game. Wait for the deployment process to finish and click on Open Folder to see your game package.


To distribute your game, you can either upload it online or copy it offline, depending on how you want to share it with other people. If you want to upload it online, you can use any web hosting service or platform that supports HTML5 games, such as itch.io, Game Jolt, Newgrounds, etc. You will need to create an account and follow their instructions to upload and publish your game. If you want to copy it offline, you can use any storage device or medium that can store and transfer files, such as USB flash drives, CDs, DVDs, etc. You will need to copy and paste your game package to the device or medium and give it to other people who want to play your game.


Conclusion and FAQs




In this article, we have shown you how to download RPG Maker MZ, how to install it, how to use it, and how to publish your games with it. RPG Maker MZ is a powerful and user-friendly software that lets anyone create their own RPGs without any programming knowledge. It offers new features and enhancements that make it easier and more fun to create your own games. Whether you are a beginner or a veteran, RPG Maker MZ is a great tool for unleashing your creativity and making your dream games come true.


If you have any questions or doubts about RPG Maker MZ, you may find the answers in the following FAQs:


Q: What is the difference between RPG Maker MZ and RPG Maker MV?




A: RPG Maker MZ is the successor of RPG Maker MV, which was released in 2015. RPG Maker MZ has improved and added many features from RPG Maker MV, such as:



  • A new map editor with layer function and auto-tile mode.



  • A new character generator with more parts and recolor options.



  • A new animation editor with more effects and options.



  • A new plugin manager with more plugins and parameters.



  • A new event editor with more commands and options.



  • A new database with more tabs and options.



  • A new playtest function with developer tools and debug menu.



  • A new deployment function with more platforms and options.



Q: Can I use RPG Maker MZ on multiple computers?




A: Yes, you can use RPG Maker MZ on multiple computers as long as they belong to you or are under your control. You cannot share or lend your license or product key to other people who do not own RPG Maker MZ. You also cannot use RPG Maker MZ on multiple computers at the same time.


Q: Can I use RPG Maker MZ for commercial purposes?




A: Yes, you can use RPG Maker MZ for commercial purposes, meaning that you can sell or monetize your games that you created with RPG Maker MZ. However, you need to follow some rules and conditions, such as:



  • You need to own a valid license and product key for RPG Maker MZ.



  • You need to credit the software and the resources that you used in your game.



  • You need to respect the intellectual property rights of the software and the resources that you used in your game.



  • You need to comply with the laws and regulations of the countries and regions where you distribute your game.



For more details, please refer to the End User License Agreement (EULA) that comes with RPG Maker MZ.


Q: Can I use RPG Maker MV resources in RPG Maker MZ?




A: Yes, you can use RPG Maker MV resources in RPG Maker MZ, as long as you own both software. RPG Maker MZ is compatible with most of the resources from RPG Maker MV, such as graphics, audio, plugins, etc. However, some resources may not work properly or may need some adjustments to fit RPG Maker MZ. You can also use the Resource Converter tool that comes with RPG Maker MZ to convert some of the resources from RPG Maker MV to RPG Maker MZ format.


Q: Can I use other software or tools with RPG Maker MZ?




A: Yes, you can use other software or tools with RPG Maker MZ, as long as they are compatible and do not violate the terms and conditions of RPG Maker MZ. You can use other software or tools to create or edit resources, such as graphics, audio, plugins, etc. You can also use other software or tools to enhance or modify your game, such as editors, compilers, encrypters, etc. However, you need to make sure that the software or tools you use are legal and safe, and that they do not harm or interfere with the functionality and performance of RPG Maker MZ.


Q: Where can I find more information and support for RPG Maker MZ?




A: If you want to learn more about RPG Maker MZ and how to use it, you can visit the official website, where you can find tutorials, manuals, guides, tips, etc. You can also visit the official forums, where you can interact with other users and developers, ask questions, share feedback, showcase your games, etc. You can also visit the official blog, where you can find news, updates, announcements, contests, etc. You can also follow the official social media accounts on Twitter, Facebook, YouTube, etc., where you can get more information and support for RPG Maker MZ. 44f88ac181


0 views0 comments

Recent Posts

See All

Comentarios


bottom of page